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GREAT LAKES SERIES REGISTERED TEAMS EVENT # 5 (RULES R BELOW)
TEAM NAMES MAY 4TH JUNE 1ST JULY 6TH AUG. 3RD SEPT. 7TH OCT. 19TH RANK
01- DVS (1) IN IN IN IN IN   7TH
02- VENDETTA IN IN IN IN IN   9TH
03- DYSFUNCTIONAL "RED" IN IN IN IN IN   3RD
04- RAT PACK IN IN IN X IN   13TH
05- DIRTY DOGS IN IN IN IN IN   1ST
06- RUFFNECKS IN IN IN IN IN   10TH
07- EASY PREY IN IN IN IN IN   6TH
08- BANDIT IN IN IN IN IN   4TH
09- ACTION FACTORY IN IN IN IN IN   4TH
10- TC RUFFNECKS IN IN IN IN IN   2ND
11- ROCK STEADY IN X IN IN IN   8TH
12- X IN X X X    
13- AVERAGE PRO'S X IN IN IN IN   11TH
14- X IN X X X    
15- DVS "2" IN X IN IN IN   13TH
16- X X X X X    
17- X X X X X    
18- X X X X X    
19- X X X X X    
20- X X X X X    
21- X X X X X    
------------------TEAM LIST-----------------------       TOTAL      
01- DIRTY DOGS 26 PTS 26 PTS 26 PTS 26 PTS 104   1---1
02- EASY PREY 25 PTS 21 PTS 16 PTS 16 PTS 78   4---6
03- ROCKSTEADY 24 PTS X 25 PTS 22 PTS 71   9---8
04- ACTION FACTORY 23 PTS 23 PTS 17 PTS 19 PTS 82   3---4
05- TC RUFFNECKS 22 PTS 24 PTS 24 PTS 20 PTS 90   2---2
06- DVS "1" 21 PTS 18 PTS 19 PTS 19 PTS 77   6---7
07- DYSFUNCTIONAL "RED" 20 PTS 22 PTS 18 PTS 24 PTS 84   5---3
08- RAT PACK 19 PTS 14 PTS 13 PTS X 46   10--13
09- VENDETTA 18 PTS 20 PTS 15 PTS 17 PTS 70   8---9
10- BANDIT 17 PTS 17 PTS 23 PTS 25 PTS 82   7---4
11- DVS "2" 16 PTS X 21 PTS 09 PTS 46   13--13
12- DYSFUNCTIONAL "WHITE" 15 PTS X X X 15   18--22
13- RUFFNECKS 14 PTS 19 PTS 14 PTS 12 PTS 59   11--10
14- FUZION 13 PTS 12 PTS X X 25   14--15
15- DEVASTATION 12 PTS X X X 12   21--24
16- INNOCENT 11 PTS X 12 PTS X 23   16--17
17-EVIL MINDED X 11 PTS X X 11   22--25
18-WEEKEND WARRIORS X 25 PTS X 22 PTS 47   14--12
19-WEEKEND WARRIORS 2 X 13 PTS X 11 PTS 24   20--16
20-AVERAGE PRO'S X 16 PTS 22 PTS 14 PTS 52   12--11
21-NO MERCY X 15 PTS X X 15   18--20
22-HELLRAISERS X X 11 PTS X 11   22--25
23-DKG X X 20 PTS X 20   17--19
24-GROUNDFIRE "1" X X X 23 PTS 23   NA--17
25-GROUNDFIRE "2" X X X 08 PTS 08   NA--28
26- TCP BUFFALO SOLDIERS
X
X
X
15 PTS
15
 
NA--20
27- EFHIN X X X 13 PTS 13   NA--23
28- OBSESSION X X X 10 PTS 10   NA--27
29- TOO COOL X X X 07 PTS 07   NA--29
30- XPLICIT X X X 06 PTS 06   NA--30
               
               
               
               
               

 

 

GLS SERIES RULES

NEW RULE (6-10-08) 1st place & 2nd place will play each other if they did not meet in the regular rnd. but only if 100 pts. or less seperate them !!

ON THE FIELD

1- Once on the field, please keep your barrels covered until the one minute sounds. Then you can lower your masks and uncover your barrels.
2- It is each player’s responsibility to check himself and call himself out when he has been marked from an obvious hit. An “obvious” hit is a direct impact in the judge’s determination, the player should physically sense. Obvious hits consists of the marker, tank, loader, head, back, chest and legs. (loose pants = bad news)
3- flag hang ends the game (unless see rule #4)
4- if player that hung the flag has a hit on him, then there will be no hang and said player will be eliminated. Other team will get the hang if they have a live player left and hanging team has no one left.

4A- flang does not need to be hung if over 30 seconds left in a game and other team is all gone and other team knows it. if less than 30 seconds then flag must be hung.

4B- ref will only let you know if you need not hang it !!!!!!


5- playing on will result in a 2 for 1 plus 1 for every player that you shoot while obviously hit !!
6- make sure all old hits are removed before your next game.
7- uncapped ramping
8- players false starting must return to start box before firing marker or they will be eliminated !!
9- 5 second warning
10- 5 minute games
11- no swearing (caught swearing and you will be eliminated)
12- continue swearing after you are out will results in a team mate joining you in the dead box
13- no coaching
14- unsportsman like behavior will result in you being eliminated !!
14A- intentionally overshooting a player with malice intent !! (refs discretion)
15- players that bunker another player and breaks 5+ distinguished marks on said player will have a 5 pt. penalty applied at the games end. (control your trigger finger)

POINTS

1- 5 pts. per eliminated player
2- 5 pts. per live player
3- 15 pts. first pull
4- 25 pts. clean hang
5- 10 pts. bonus (perfect game)
6- forfeits will result in an average of your other games (teams that don't forfeit)
7- teams that forfeit will receive zero points for that game.
8- 5 points will be awarded a team for entering an event
9- points will be awarded to every team that plays the event
10- first place will receive 26 pts
10A- example 1st-21 2nd-20 3rd-19 etc + the 5pts. for entering.

GUNS

1- markers that are checked for high velocity will need to be under 300 fps
2- markers with a 300 + velocity will have a 15 pt. penalty
3- 285 fps or below to get on the field

STRUCTURE

1- Games begin at 9am
2- Team meeting is at 8:30 am
3- BYOP (no staining paint) staining paint will be considered paint that will not come off the bare skin by using water. paint test (break a ball in your hands and wait 2 minutes then rinse with water) paint should be gone !!
4- random draw event with minimum 8 games per team with no finals. teams will get 9 games time permitting (will not start the 9th rd. if after 4:30)------- forfiets and byes will count towards your min.games ( 1 bye per event).
5- all ties will be played off (unless teams want to split)
6- fighting or instigating one will result in you being ejected and your team will finish the event a man down !!
6A- if last game then your team will be docked 75 pts. from there final score.
6B- your team will also lose there 5pts. for entering the event.
7- rosters will be handed in day of event before your first game.
7A- teams must have at least 2 players from original roster in order to get series points !!
8- prize payout will be per event / with a series payout on the average amount of teams in the series.
9- top 6 teams must be available at each events end for team pictures
10- no spots will be held without payment.
11- 21 team cap per event
12- games will be played on the fields that the event holder feels appropriate.
13- different field layout at every event