Hello and welcome to the Great Lakes Series (GLS) !
The GLS was designed for the player so that they could compete against teams that you may see in national events when they themselves couldn't afford to pay to go play a national event. This series will have players from pretty much every division from the PSP & USPL competing in it at some point through out the year and this way teams will get to play against some of the best players in the GREAT LAKES and beyond. The GLS will not have a ranking system for the open class for obvious reasons as when we say open, we mean that any player can compete at any time so teams know ahead of time that they may see a pro player or semi pro player along the way. The GLS also has it's own set of rules so that we can keep everything very simple for the players and refs.
10 great reasons why to play the GLS !!
1- fair entry for the payout
2- great paint at a cheap price
3- everyone uses the same paint at the same price
4- plenty of games per event but not to many
5- nice fields to play on & layouts sent out 3 weekends ahead of time !
6- player refs
7- open class
8- great competition
9- not to far of a travel
10- no time off work
GLS SERIES RULES
POINTS
1- 5 pts. per eliminated player
2- 5 pts. per live player
3- 15 pts. first pull
4- 25 pts. clean hang
5- 10 pts. bonus (perfect game)
6- forfeits will result in an average of your other games (teams that don't forfeit)
7- teams that forfeit will receive zero points for that game.
8- -100 pts (5-man) -80 pts (3-man) for markers over 15 bps
9- markers with a 300 + velocity will have a 15 pt. penalty
GUNS
1- markers that are checked for high velocity will need to be under 300 fps
2- 285 fps or below to get on the field
ON THE FIELD
1- Once on the field, please keep your barrels covered until the one minute sounds. Then you can lower your masks and uncover your barrels.
2- It is each player’s responsibility to check himself and call himself out when he has been marked from an obvious hit. An “obvious” hit is a direct impact in the judge’s determination, the player should physically sense. Obvious hits consists of the marker, tank, loader, head, back, chest and legs. (loose pants = bad news)
3- flag hang ends the game (unless see rule #4)
4- if player that hung the flag has a hit on him, then there will be no hang and said player will be eliminated. Other team will get the hang if they have a live player left and hanging team has no one left.
4A- flag does not need to be hung if over 30 seconds left in a game and other team is all gone and other team knows it. if less than 30 seconds then flag must be hung.
4B-head ref will only let you know if you NEED NOT hang it !!!!!!
5- playing on will result in a 2 for 1 plus 1 for every player that you shoot while obviously hit !!
6- make sure all old hits are removed before your next game.
7- all markers will b capped at 15 bps (semi or ramping)
8- players false starting must return to start box before firing marker or they will be eliminated !!
9- 5 second warning
10- 5 minute games
10A- 4 min. for 3-man
11- no swearing (caught swearing and you will be eliminated)
12- continue swearing after you are out will results in a team mate joining you in the dead box
13- no coaching
14- unsportsman like behavior will result in you being eliminated !!
14A- intentionally overshooting a player with malice intent !! (refs discretion)
15- players that bunker another player and breaks 5+ distinguished marks on said player will have a 5 pt. penalty applied at the games end. (control your trigger finger)
PAYOUT IS IN TOURNEY SECTION !